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- >It's one of those tricky areas - speeding it up further would
- >involve a silly amount of work, but the current method works
- >reasonably well so long as you don't have loads of transparent
- >walls all over the place. :)
-
- So long as you don't have loads of transparent walls all over the
- place? Didn't you say that all the sprites were going to be handled as
- transparent walls? There are a fair number of those to draw most of the
- time. Or are they not going to take anywhere near as much time to draw? (No
- 3D rotating I suppose.)
-
- >v2.04 (same as v2.03 but with near-absolute-zero disk swapping) is
- >already complete. I just have to upload it. :)
-
- Jolly good.8-)))
-
- Have another day.
-
- Robin Ball
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